// TOWN TEXT DATA
//    Town 89: Guhkbar's Pit


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20 = "You see a tiny glimmering light floating in the corner, hovering above the pool. As you move closer, it floats towards you. It looks like a tiny glowing girl with moth's wings. What do you do?";
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22 = "As she falls, Illyree gasps, _Curse you! I curse you!_ Then she dies.";
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26 = "When the door swings open, Illyree suddenly springs to life. She leaps delicately to her feet, and swirls out past you. Her face is twisted in anger, and sparks fly from her hair. You jump out of her way.";
27 = "Before long, you hear a roar to the south, an explosion, and the shriek of twisting metal. Then there is silence.";
28 = "The dryad left without bothering to reward, or even thank you. Such fickleness is the norm for faerie creatures, but it's disappointing nonetheless.";
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32 = "You inspect the giant's large, dented metal chest. It doesn't have a padlock... just a large latch. The giant probably isn't smart enough to make a trap. You hope...";
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38 = "Guhkbar the giant has been slain. The big, dumb creature falls to the ground with a wet, earth-shaking thud.";
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44 = "You poke through the chest. It contains stinky furs, bits of bone, and other useless things. There's also a big rusty key. You take it.";
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50 = "Illyree comes out of her prison, stops near you, and smiles. _You are so kind! You are such a kind adventurer! Mortals are rarely so nice to my people. And you even saved me the trouble of taking vengeance on Guhkbar!_";
51 = "_I think I know what adventurers like as a reward._ She waves her hands about, and gold coins begin to fall on your head. As you gather them from the ground, she runs off.";
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53 = "You're at the top of the slope. Do you slide down into the giant's lair? You'll have to find another way out.";
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55 = "The box is full of junk, all left here by Guhkbar's prisoners. At the top of the pile, you see a long loop of fine, coppery hair. It must have been left by the dryad. It might be valuable.";
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